FiveM Vehicle Classes Explained (and Why They Matter)
· 6 min read

Every FiveM vehicle belongs to a class — and that class quietly influences handling baselines, where the car shows up in shops, and how balanced your races feel. Most owners ignore it, then wonder why a hatchback is winning supercar races.
What vehicle class controls
- Default performance bracket the game expects.
- Categorization in dealerships and races by class.
- Some script logic that filters or balances by class.
Where it's set
Class is defined in the vehicle's vehicles.meta via the vehicleClass field — compacts, sedans, SUVs, sports, super, muscle, off-road, and so on. Setting the wrong class is a common copy-paste mistake when modders clone a meta from another car.
Common classes
- Super — top-tier exotics; pair with our supercars and hypercars.
- Sports — JDM and performance coupes; see sport & JDM.
- SUVs — utility and family haulers; browse SUVs.
- Muscle — RWD American iron; see muscle.
Why it matters for balance
Class-based races and dealership filters assume the class is honest. A misclassed car either dominates a bracket it shouldn't or hides where players won't find it. Fixing class is a quick win when balance feels off — and it pairs well with proper handling tuning.

