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FiveM Vehicle Classes Explained (and Why They Matter)

· 6 min read

FiveM Vehicle Classes Explained (and Why They Matter)

Every FiveM vehicle belongs to a class — and that class quietly influences handling baselines, where the car shows up in shops, and how balanced your races feel. Most owners ignore it, then wonder why a hatchback is winning supercar races.

What vehicle class controls

  • Default performance bracket the game expects.
  • Categorization in dealerships and races by class.
  • Some script logic that filters or balances by class.

Where it's set

Class is defined in the vehicle's vehicles.meta via the vehicleClass field — compacts, sedans, SUVs, sports, super, muscle, off-road, and so on. Setting the wrong class is a common copy-paste mistake when modders clone a meta from another car.

Common classes

  • Super — top-tier exotics; pair with our supercars and hypercars.
  • Sports — JDM and performance coupes; see sport & JDM.
  • SUVs — utility and family haulers; browse SUVs.
  • Muscle — RWD American iron; see muscle.

Why it matters for balance

Class-based races and dealership filters assume the class is honest. A misclassed car either dominates a bracket it shouldn't or hides where players won't find it. Fixing class is a quick win when balance feels off — and it pairs well with proper handling tuning.

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